TCP vs UDP
TCP and UDP are both transport-layer protocols that sit on top of IP, but they trade off reliability against speed. TCP establishes a connection with a three-way handshake, numbers every segment, retransmits lost packets, and delivers data to the application in order. UDP just fires datagrams at the destination with no handshake, no retransmission and no ordering guarantee, so it has far less overhead per packet.
TCP
UDP
Use TCP when
You need every byte to arrive, in order, and can tolerate a bit of latency, e.g. loading a web page or replicating a database.
Use UDP when
Speed matters more than a dropped packet here and there, e.g. a live video call where a stale frame is worse than a missing one.
TCP is the safe default for anything that must be correct. UDP earns its place when latency is the product, and the application layer (or the codec) can tolerate loss on its own.
Study this on the roadmap